I've been messing around with echo/reverb, but I don't think that will help me get the effect that I need. Modern recording techniques make depth more difficult since producers are often penciling in MIDI and using sampled sounds. If you are not automatically redirected, please click here. I hope it does. Then get a recording of the woods on there own and layer it over the top, maybe make it a bit louder. You wish you could find that perfect middle ground of big vocals that don't muddy up the mix. By Matthew Weiss . And then finally, the most important, put a reverb on the vocals. Getting a room with big, boomy reverb is essential. For example, you may have heard of Hall Reverb or Room Reverb. By using bigger reverbs like “Cathedral” or “Stadium” reverbs and turning up the mix +50%, you will be able to make vocals sound far away. Now, once you get a great-sounding recording, don’t get too caught up with what the vocal sounds like in solo. Well-recorded vocals and poorly-recorded vocals both need to be correctly prepared, and the processes we're going through today will help you turn your untreated vocal take into a polished and commercial sound. In my experience, it is always better to strive for the sounds you want as much as possible when you record it. Once you think you got a decent vocal to work with, you still don't know how to use tuning, aligning, and editing to make your vocals sound tighter and more professional. Just my two cents. The setting is going to be in the woods, if that helps at all. If the mic’s too far away, it might sound thin. Remember that the mic is effectively functioning as an ear, so to be close in proximity and make it sound far away is one method, but to actually be some distance away from the mic when speaking might yield a much more authentic result. Most reverb plugins feature forest presets. Outside, on an empty plain, there will be little reverb, but in a forest there is a distinct reverb. Use a reverb that's as large as possible, and give it a long decay time, but make sure the stereo image is rather narrow, otherwise the vocals will sound like they're coming from all over the place. If so, a cool idea would be to take your vocal to a stairwell or some other sort of highly reverberant area, play the vocal at the bottom of the stairs, and record it from some point above. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. A room doesn't sound like a forest. You are urged to play around with different types of reverbs. The Distance Effect: How to Make Audio Sound Far Away Using Reverb Last updated on 3/18/2016. This technique of recording sounds directly into the computer and then adding reverb gives producers the best of both worlds. ... reverb essentially simulates the sounds associated with space. Try removing some of the mid-range from the reverb return (the area between 800 and 2k is often where the most identifiable and … © 2020 VocalPresets.com. The limitation is that it is very difficult for this device to pick up the sound through wall. Rolling off the highs and adding reverb will still make that voice sound farther away, even with the increased low end. There is a reverb plugin called Altiverb which uses recordings or 'impulses' from real places so you can apply that reverb to whatever you want. If you are not automatically redirected, please click here. Spend some time with mic placement to make sure you pick the absolute best position. Press question mark to learn the rest of the keyboard shortcuts. If you’re used to working in pop, rock, hip hop, EDM, even jazz, you’ve probably wanted that coveted “in your face” vocal sound. I spent many years exclusively using the CLA-76 Bluey for this technique, and literally nothing else. These tools basically simulate what your sound, like a voice, will sound like in a Hall or Room, even though it was recorded in a studio directly into the computer. With parallel compression, traditionally the goal is to shmash the living bejeezus out of the vocal using a fast attack and release. If you run it as a send from your DAW to monitors on the ground floor, you can get the Capitol Records parking garage thing happening. Back in the 1960s instruments were recorded live, which gives songs automatic depth via room sounds and variable playing (guitar strums are different every time). Are there any specified methods or EQ settings to make things sound "far" from the percepted distance in a scene? Powered by Shopify. In addition to tip #1, you might want to actually get some distance between yourself and the microphone when you are actually recording this voice track. All you have to do is get a balloon and record it popping in whatever environment you want to be able to use at home. Came here to say this exact thing. I know this may sound dumb, and rather obvious, but If you know you're going to want the vocals to sound like they're far away, record the vocals far away from the microphone. If the mic’s too far away, it might sound thin. Edit: Make it very wet, start at 100% and see if that works. Related Articles. Play around with the parameters, but I'd go for a delay time around 200-500 ms, and a feedback of 15-30%. Learn how to get your vocals to sound big, present, and in-your-face: whether you're working with a great recording or not. By doing that he'll just get the sound of the room (ie. If you use a “Room” reverb or “Plate” reverb (man made reverb effect) and turn the mix below 20%, you will be able to make vocals sound close. Now, once you get a great-sounding recording, don’t get too caught up with what the vocal sounds like in solo. If the setting is outdoors, Reverb actually won't be realistic at all. Successful producers often follow this same approach. I was wondering if anyone could help me out. It is a pinpointed amplifier that precisely picks up the voice in a certain far area. For the reverb - if you want it to sound really authentic you could get an impulse from a forest. Hi I have a Rode stereo mic that was attached to my camera while doing an interview. There is no “right” or “wrong” type of reverb to apply to a sound or vocal. As others have said, there isn't a lot of natural reverb in open spaces. If you have access to a performance hall, you can get some amazing natural sound. The microphone can record sound from 90 to 100 ft away. Is it a way to fix it or to make it better? Reverb doesn't happen outdoors. And slap some reverb - plate with lows cut could do, hall if you want to go the "unrealistic but cool sounding" route. Rather than fix it in post with processing. There are many different types of reverbs and they all have their place in making your voice sit in a specific space within your mix. Having boosted lows on a recording of a human voice in particular, especially without much room sound around it, does create the sound of a person very close to the mic. New comments cannot be posted and votes cannot be cast, More posts from the WeAreTheMusicMakers community, Continue browsing in r/WeAreTheMusicMakers, Looks like you're using new Reddit on an old browser. Tags Audio-Effect SONAR-Platinum SONAR-Professional SONAR-X3-Producer SONAR-X3-Studio Mixing. Say, I had an animated composition with one character speaking from a percepted distance of 5-7 feet away from the camera, and another character speaking back from a 11-13 feet away from the camera, in a room size of about a suburban house garage(not the actual place, just … If you fiddle with the EQ (mostly by filtering out lots of lows and some highs), and play with reverb and delays, you can usually get it to sound pretty good. A relatively long echo with medium feedback level, along with some clever EQ (see HonestGeorge's EQ tips) would be the most effective. We moved all the furniture out of an old hardwood floored room and recorded a wonderful sounding EP. I would Cut the higher and lower frequencies a bit, lower the volume and widen the stereo. Depending on how 'far' the vocals should sound, play with your dry/wet balance. As a result of the modern advancements in recording technology a key tool to giving sounds depth is…. But I guess it's all a learning experience. Mix it in with a balance of 80% wet vs 20% dry. The effects can help, but when you're starting with something that sounds more naturally like what you want, you're off to a good start. The listener won’t know the difference, only what sounds good or bad. It may help in this situation to use a very active room so you get some natural reverb as well. Depending on how 'far' the vocals should sound, play with your dry/wet balance. Hope this kind of helps, this is how I would do it. It is designed for spying, surveillance and detective work. Are you talking about a canyon, cave or some other reverberant space? Depending on what kind of reverb, sometimes 95% dry can be what you're looking for. the room's reverb), and more noise artefacts from the mic, preamp, room, etc.. and it will sound absolutely shitty for a forest.

how to make vocals sound far away

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